A truly wonderful evening. Tonight, Jennifer, Conor, Markus and myself, Joan, chose to set ourselves on a sort of adventure: a new kind of pen'n'paper RPG. The system resembles other popular frameworks a lot: dice everywhere, of all sorts, with different shapes and sizes, some of them even with text. Tonight, it was I who chose to prepare something of my own. Here, no premade character, nor any kind of equipment that was blatantly ripped off of some generic source or random generator. Each player chooses 3 sets of equipment, any kind thereof. Balance is all done beforehand, so that stats and newly found ideas can still be tried out throughout the game. And what's more: here, the equipment makes the playstyle. First in-game day, Conor went for something pretty classic, and efficient: a melee fighter, some sort of barbarian if you will (especially given he rolled a 2 on his non-scaling attribute, intelligence), roaming around in shining armor, God knows how he kept it so,...